Artist Michael Salsbury Talks On His New Webcomic Boundless!
Artist Michael Salsbury Talks On His New Webcomic Boundless!
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A painting may be worth a 1000 words, but comics like Boundless give u.s. plenty of words to keep usa reading!
Michael Salsbury is a talented artist with a captivating webcomic series named Boundless!
His artwork is definitely unique, and feels like a totally new take on the typical webcomic format. In this Q&A we're digging into Michael's history as an artist, how he gets ideas for Boundless, and where he hopes to have information technology in the time to come.
Plenty of great advice for aspiring comic artists here! And if you lot'd like to see more of his work take a peek at his Boundless Patreon page, or even the official Instagram account @mike_salsbury.
When did you start start drawing and what do you lot love nearly near comics, or art in general?
I would say I first started doodling as a kid in uncomplicated schoolhouse.
I didn't really work that hard at it, but I had fun. After learning that no matter what I did I was going to accept to bust my barrel as an adult in the workforce – I decided to get back to art schoolhouse.
I started to really focus on illustration nearly 2-three years ago when I went to CGMA 2D for environment blueprint. The teachers were awesome!
I think I love comics because it gives me an opportunity to go on to push my art, while doing the same with my storytelling capabilities.
What's the history backside Boundless? When did you kickoff start the comic and where did the idea come from?
I was really sitting at a desk-bound job a couple of years agone, and I decided to just doodle some goofy characters.
All the while I was going back to art school at night, and didn't actually see the comic getting any traction and then I abandoned it. Afterward finishing art school and freelancing I decided to work on the comic again as a release. Comics were ever home for me.
I started posting Dizzying on a web log and one reader sent me the nicest feedback. They were moved, motivated, and loved the characters.
Information technology was probably ane of the but people who came beyond the comic at the fourth dimension. After that I shrugged and I figured if one person could enjoy it, so could a lot more than. It'southward kind of been just spiraling upwardly always since.
Exercise you lot have whatsoever personal favorite comic artists that yous'd recommend readers to check out? Or whatsoever that you've drawn a lot of inspiration from?
Bill Watterson of Calvin and Hobbes for sure. His comics are brilliant.
Foxtrot by Beak Amend is classic, and I would also recommend reading Maus past Art Spieglman.
That graphic novel isn't well-nigh humour, but information technology shows you that you don't demand to like comics to dearest practiced visual storytelling.
Practice you adopt to always piece of work digital, or do y'all ever use traditional mediums for any of your piece of work? What'south the biggest reason you utilize digital drawing/painting for comic piece of work?
The showtime of the Boundless story was on paper, simply honestly that holds me back a bit when I recreate it in digital form. Instead of redrawing the episodes entirely, I rework what I already accept.
Presently I won't have to do any of that and I tin can do all digital work.
Biggest reason I go digital is for quality and speed.
I can piece of work way quicker in the digital realm, and bring in elements I wouldn't take been able to duplicate with traditional media.
I was motivated by a lot of story fine art, color scripts, and concept pieces in the Game and television industry.
I was just wowed when I saw what they could do with lighting and how chop-chop they could practice it.
On the topic of digital piece of work, what'south your preferred stack for software, plugins, brushes?
I use Photoshop to paint or illustrate.
I have a castor set I mess around with from Kalen Chock that is fun for painterly effects. That's not too often though.
I normally merely employ a standard ink castor. I recommend working in traditional media outset, considering the tech will never brand your work look expert if you don't take the correct foundational skills.
A lot of beginners make the error of thinking the computer or the brush will fill in all of the knowledge gaps of existence an artist. Information technology doesn't.
How much planning goes into each panel before you draft the final piece? Are you testing a lot of compositions, dialogue, stuff similar that?
Not and then much.
For new content I usually just brand a frame and physically write the setting in a quick sentence. Then I write the dialogue at the top of the frame.
This way when I become to the panel, I tin can photo reference or get inspiration from other artists. Unfortunately I am still working with my old mitt drawn manuscript for the adjacent episode or 2.
Once those are over the work volition become exponentially amend.
The Dizzying! Website looks actually well washed. Did you learn to build the site yourself? Any tips/communication for readers looking to setup their own webcomic site?
Thanks! I set it up myself merely I virtually certainly didn't lawmaking it myself. That'south not my skill prepare, but a lot of websites out at that place offering bang-up website building tools and templates.
I use Squarespace. I would recommend using them, Wix, or something like so yous don't have to spend so much fourth dimension researching coding.
If y'all need something a little different washed, I would hire a freelancer to assist.
And finally, could you share whatever parting advice for artists interested in comics & illustration?
Focus on building; strong characters, relationships, and storytelling skills.
Accept the extra fourth dimension to hone in your art skill through research, schooling, or YouTube videos.
It's a never catastrophe challenge to become an illustrator. So when you cull what stories you desire to create- brand sure your "why" has been figured out.
Every bit an illustrator your decision will be tested, and the "why" will exist the foundation of whatever home you lot decide to build for yourself.
Source: https://conceptartempire.com/michael-salsbury-boundless-interview/
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